Aji - a potential. some weakness to be exploited
Atari - danger of immediate capture (stone or a group has only one liberty)
Dame - a neutral point not surrounded by either player
DDK (double digit kyu) - a player below 9k
Geta - a net
Gote - an opposite of sente, playing a move that does not need to be answered
Joseki - a known sequence (usually near a corner) that is believed to be optimal for both
SDK (single digit kyu) - a player stronger than 10k but weaker than dan.
Sente (initiative) - a state where you do not feel the need to respond locally and chose where to play next
Tesuji (clever play) - a local move that usually beautifully solves some trouble, without any chance of being foiled
For more look here: Common terms
For even more look here: All terms